![]() ![]() The Hindenburg, OTOH, that one is scary good!!! I don't see any where near enough value out of that thing, particularly since you have to give up the Concealment mod to take it. The Montana, Hindenburg for sure (both with a build for survival) , and maybe the Yammy if you play it in CBs. Some of them are obvious no brainers while others like the Republic mod, that is a lot of range to give up particularly if like myself you prefer to maneuver over bow tanking, have big negatives too. Though the module for the gearing - 5.6 km concealment in return for 15% loss of dpm - might be useful in Clan Battles. Be stupid not to take it according to Flamu. Mino - 3 minutes of smoke max? Useful in Random but not sure about usefulness in Clan Battles.ģ. Since I'm not a fan of the island waifu play style, it's attractive to me.Ģ. Add the 12 km torps soon to be implemented and you'd have a flexible open water HE spammer. Zao - Decrease the rudder shift time and extend the gun range. The only ones that seems's to be straight upgrades according to him would be:ġ. So, which would be useful in Clan Battles or Random Battles?
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